Star Wars Knights Old Republic is an exhilarating game based on the Star Wars universe and set in the era of Sith’s emergence and the beginning of the realm and the fall of republic. Players are free to choose what side of fight they will support, The Jedi and the forces of the Republic or the dark Sith Lords and the new Kingdom.
- History
This setting took place many years before the ruling era of Sith Lord. People get to practice a world where history began; a world featuring the old Republic and the clashes between the Jedi Knights and the dark Sith at his early emergence. The dark side of the force in this game is characterized by Sith Lords. As you take on the role of Sith,you will begin to realize the philosophy of the Dark Sith within the functioning of this game. Sith were initially created by Darth Revan during the Mandolarian Wars. Jedi warriors and Dark Sith were trained to be Sith killers if they were exposed to be Force-insightful.
- Abilities
Speed and dodge are one of the key rudiments for a Star wars knights’ old republic Sith Assassin. Recognized for dispatching high profile targets or tactically entering a battle, the Sith Assassins knows all. Sith Assassins are mostly known for their furtive abilities. The Sith Assassin is able to naturally, use the Force within him, easily defeating enemies. Force lightning is one of the abilities that a Sith Assassin is able of using therefore; the class is measured to be an advanced inquisitor. Sith assassins do not possess much arsenal when contrasted to other classes. Therefore, the lack of armory is a benefit for this class. Keep in mind; assassins rely on furtiveness and nimbleness. Due to the lack of arsenal, assassins are generally undervalued. People playing assassins will gain this benefit.
- Advanced classes
There are many advanced classes of Star wars knights’ old republic. The Bounty Hunter is a mercenary character with standard range power tech and is competent of tanking. It has a particular skill of curing as part of the bodyguard skill hierarchy. The colonial agent is a sniper with mid-long range harm. The sniper has two special skills, one letting him to be well modified in his covering giving him the benefits not to be easily dotted and the other one is Cover Pulse allowing him to uphold other players away from him. Another advance class is Jedi Knight which can either be a Jedi Guardian or a Jedi Sentinel. The Jedi Guardian is able of close range melee harm and tanking. While the Jedi Sentinel is able of close range melee spoil and is a mender. Subsequently, Jedi Consular can either be a Jedi sage or a Jedi shadow.
The Jedi sage is developed from the Jedi Sentinel and the Jedi Shadow is developed from Jedi Guardian. Other AC’s involve the smuggler, which can either be a Scoundrel or Gunslinger. The Scoundrel is able of mid-range hurt with healing skills. While the Gunslinger is able of mid-long range hurt and is a dealer. Another AC is the Sith warrior. Sith warrior is alienated into two, either a Sith Marauder or a Sith Juggernaut. Both are able of close range hurt, but the Sith Marauder is a dealer and tanker while theother is a dealer only. So, choosing which AC you’re going to use in Star Wars Knights Old Republic game is very essential as this may be your motive for shielding the republic or losing it.










